Access to rare metals could make or break the fortunes of a civilization. When PCs wish to secure a stronghold, it is natural they should seek out these resources. Propecting on their own holdings may reveal hidden sources of stability and wealth.
Prospecting requires a successful 5th level complexity one skill challenge. (The skill challenge is a 4e mechanic but can be adapted to any AD&D edition with the use of nonweapon proficiencies or skills.)
Prospecting for Metals Skill Challenge (5th Level)Prospecting is time consuming, back breaking work with little chance of overnight success. Long hours are spent in cold mountain streams and dismal bogs sifting for rare materials.
Complexity: 1 (4 successes before 3 failures)
Primary Skill: Dungeoneering - Moderate 5th level DC (15)
Secondary Skills:History (1 use) - gives +2 bonus, Knowledge of past assay attempts.
Perception (1 use) - gives +2 bonus, A close eye is kept out for tell tale signs.
Endurance (1 use) - gives +2 bonus, Extra hours of back breaking labor.
All Moderate 5th level DC (15)
Time Required:1 month
Area Covered:1 five mile hex
Success:One roll on the METAL PROSPECTING CHART.
Failure:No results.
Reward:200 XP
METAL PROSPECTING CHART (d100)% chance / metal / frequency01-94 Nothing of value in this area.
95-99 Iron 5% of Crust
00 Roll on RARE METALS CHART
RARE METALS CHART (d100)% chance / metal / frequency01-50 Zinc 75 parts per million
51-91 Copper 60 ppm
92-97 Lead 10 ppm
98 Tin 2 ppm
99 Arsenic 2 ppm
00 Roll for VERY RARE METALS CHART
VERY RARE METALS CHART (d100)% chance / metal / frequency01-57 Antimony 0.2 ppm
58-78 Silver 0.08 ppm
79-97 Mercury 0.07 ppm
98 Platinum 0.004 ppm
99 Gold 0.003 ppm
00 Roll for FANTASIC METALS CHART
FANTASIC METALS CHART DM's Pickmetal / suggested effectFey Iron (Radiant)
Shadow Iron (Necrotic)
Star Iron (Psychic)
Orichalcum (Force)
Mithril (lighter)
Adamantium (stronger)
Uxoricore (Fire)
Uru (Thunder)
Black Orichalcum (Psychic, Force)
Etc...
Prospecting is a time consuming undertaking and the appropriate random encounter rolls should be made.
Once a metal is discovered, it must be extracted which I'll detail in a future post.
Placer mining was the most common method but
shaft mining is also a possibility, especially in Dwarven operations.
I leave it to the DM to determine the details of any fantastic metal discovered but the rewards for successful extraction should be significant.
These charts should be taken with a grain of salt. For example, historically lead was collected at several times the quanity of copper, despite being more rare. This probably was because lead was in some way easier to extract than copper. Also, lead was often found with other metals such as copper, zinc and silver but this chart only produces a single metal on a successful role.
For more detailed information on various metals one might encounter in a D&D game, check out the recent post on
The Tao of D&D about
mining and metals.