Friday, October 8, 2010

World Building: Tech Preview of Ubisoft's "From Dust"

This looks fun. Hope it comes with a "Print to giant hex map" button.



This reminds me not to try to compete with video games when it comes to building and simulating worlds. While a lot of my posts here have been very crunchy on mechanics, the end goal is to create a framework for aiding immersive interactions between human players sitting together face-to-face, bringing a world to life in an unpredictable and spontaneous manner which with computer games can't compete. Death to Lord British!

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